Edits the whole save
Reads and writes the game's GVAS saves. Anything the editor doesn't touch is left as-is, and every save keeps a .bak.
A desktop app, a scriptable CLI, and a plugin SDK, all built on one shared engine.

Point the editor at a save folder and edit player saves (vitals, inventory, equipment, skills, traits, recipes, codex, transmog, spawn point, achievements, SteamID), world saves (containers, quest flags, doors, dropped items, NPCs, bases, story progression), and the story metadata save. Edits stage until you save, and quest-flag changes are gated by story prerequisites so you can't create an inconsistent narrative state.

Everything is a friendly control over the real save data, with the game's own item icons, recipe names, and quest text pulled straight from your installed copy of the game.
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| Inventory: every slot, real icons, a full item catalogue. | Skills: levels, XP, and milestone perks for all fifteen skills. |
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| Recipes: your whole crafting book, searchable and filterable. | Quest flags: story progress, grouped by chapter, prerequisite-safe. |
There's a full walkthrough with screenshots of every screen in the Desktop app guide.
Not sure where to begin? Head to Getting started.